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[Vulkan] Crash on vk::DescriptorState::BindRandomWriteBuffer when using ...
Reproduction steps:1. Open the attached “IN-89723_vulkancrash” project2. Make sure Vulkan Graphics API is used3. Replace “Assets/Cus... Read more
Scene is not rendered and RenderPass errors in WebGL when MSAA is enable...
Reproduction steps:1. Open the attached “MSAA_WebGL.zip” project2. Open the “SampleScene”3. Build and Run for WebGL (File > Build... Read more
Additive Scene is not being rendered when Render Graph Compatibility Mod...
How to reproduce:1. Open the attached “IN-89821.zip” project2. Open the “A” Scene3. Enter Play Mode and observe the Game View4. Exit... Read more
Render Graph shows errors when entering Play mode with an Overlay Camera...
Reproduction steps:1. Open the attached “IN-88762” project2. Open the “SampleScene”3. Enter Play mode4. Observe the Console Expected... Read more
[IL2CPP] Extremely high memory usage when building for Linux platform
Reproduction steps:1. Open the attached “IN-90045” project2. Open the Build Settings window (File > Build Settings)3. Make sure “... Read more
Fog removes shadows and lighting from the scene when enabled via script
Reproduction steps: 1. Open the attached project “IN-90253“2. Build&Run the Player3. Observe the result in the Player Expected r... Read more
Can not navigate through the Scene view when using a drawing tablet
How to reproduce:1. Open any project2. Open a scene3. In the Scene view toolbar select the “View tool“4. Navigate through the Scene ... Read more
Crash on EditorDisplayDialogProc when opening Dialog box containing butt...
Reproduction steps:1. Open the attached “IN-89307.zip” project2. In the menu, click on Tools > Explode3. Observe the crash Reprod... Read more
Crash on GfxDeviceD3D12Base::DrawBuffersCommon when adding specific cust...
Reproduction steps:1. Open the attached “IN-88755.zip”2. Open the “SampleScene”3. In the Project window under the Assets folder, sel... Read more
Crash on AsyncWriteImageToR2dFile when baking lightmaps using custom par...
Reproduction steps:1. Open the attached “IN-88764.zip” project2. Open the “BugReproScene”3. Open the Lighting tab under Window > ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS