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[Android] [UIToolkit] FPS drops/increase in time consumption in the UI T...
How to reproduce:1. Open the “UIToolkitPerformance.zip“ project2. Open the “TestScene“3. Build and Run for Android (Development Buil... Read more
onDisable not always called for SearchProvider
Bug logged from this discussion: [https://discussions.unity.com/t/custom-searchprovider-doesnt-call-ondisable-when-window-is-closed/... Read more
Build failure errors are cleared in console before you can read them
Steps to reproduce: Create an empty URP project. Import attached SpritePostProcessor.cs script to the project folder. With the conso... Read more
Sprite Library Editor contains corrupted and low resolution icons
How to reproduce:1. Create a new 2D Unity Project2. Go to Window -> 2D -> Sprite Editor Library3. Observe the icons Expected r... Read more
[Linux] Players Application window does not update on move when window i...
Reproduction steps:1. Open the attached “IN-88749” project2. Build the Project (File > Build Settings)3. Launch the Player4. (Opt... Read more
[Lost Crypt] Build fails in U6
Steps to reproduce: Ensure IL2CPP module is installed in your editor. Create a new 2D URP project, import Lost Crypt. Build & Ru... Read more
[iOS]Crash when reentering the Player when AR functions are enabled
Reproduction steps:1. Open the attached “ASDQWE” project2. Build the iOS Player onto a device3. In the Player, press the “Confirm” b... Read more
Shadows do not change in Scene when changing shadow cascade split value ...
Reproduction steps:1. Open the attached project "ReproProj"2. Open the “/Assets/ShadowSplitTest/ShadowSplitTest.unity” Scene3. Enter... Read more
[Lost Crypt] Readme text is white on light grey in light mode
Steps to reproduce: Create a new project, ensure you are in editor light mode. Download and import Lost Crypt Observe Readme in Happ... Read more
Margins of TMP GameObjects become the same when both are selected
How to reproduce:1. Open the “IN-90722_repro“ project2. Open the “SampleScene“3. Select the “t1“ GameObject4. In the Inspector windo... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS