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Fixed
Fixed in 2022.3.62f3, 6000.2.7f1, 6000.3.0b5, 6000.4.0a1
Votes
0
Found in
2022.3.55f1
6000.1.0a9
6000.2.0a1
6000.3.0a1
6000.4.0a1
Issue ID
UUM-91467
Regression
No
Margins of TMP GameObjects become the same when both are selected
How to reproduce:
1. Open the “IN-90722_repro“ project
2. Open the “SampleScene“
3. Select the “t1“ GameObject
4. In the Inspector window find the “TextMeshPro-Text“ component and press Extra Settings
5. Observe the margins
6. Repeat the steps 3-5 for “t2“ GameObject
7. Select both “t1“ and “t2“ GameObjects
8. Observe the margins
Expected result: The margins of both GameObjects stay unchanged
Actual result: The margins of both GameObjects become the same
Reproducible with: Windows 10, macOS 14.4.1 (M3)
Not reproducible with: No other environment tested
Reproducible on: Windows 10, macOS 14.4.1
Not reproducible on: No other environment tested
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Resolution Note (fix version 6000.4.0a1):
The TextMeshPro Margins property now supports multi-object editing.
Resolution Note (fix version 6000.3.0b5):
The TextMeshPro Margins property now supports multi-object editing.
Resolution Note (fix version 6000.2.7f1):
The TextMeshPro Margins property now supports multi-object editing.
Resolution Note (fix version 2022.3.62f3):
The Margins property now supports multi-object editing. Fixed in com.unity.textmeshpro@3.2.0-pre.14