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Burst compile error is thrown when the system contains Update System Gro...
Reproduction steps:1. Open the attached “UpdateSystemGroup.zip” project2. Open the “Assets/Code/ForceUpdateSystem.cs” file3. Uncomme... Read more
Scripts cannot be selected in Hierarchy and Scripts are missing in the I...
How to reproduce:1. Create and open a new project2. Create a folder inside the Project tab and a Script in it3. Asign the Script to ... Read more
URP SoftShadowsHigh not initialized
This bug report comes from a user's analysis of our source code in Discussions: https://discussions.unity.com/t/soft-shadows-not-wor... Read more
Crash on Material::RemoveUnusedProperties() when removing unused propert...
Steps to reproduce:1. Open the “user’s attached project”2. Open the “Assets/Scenes/Tractor Whiteboxing Scene” Scene3. In the Hierarc... Read more
Sprite Atlas Sample variant scene sprites are blurry
Steps to reproduce: Create a new 2D URP project. Window > Package Manager > In Project > 2D Common > Samples > Sprite... Read more
Disabled Shadow Variants are removed from the Player when 'Strip Unused ...
Reproduction steps:1. Open the attached “IN-91325.zip” project2. Open the “SampleScene”3. Build and Run the project (File > Build... Read more
UI Builder non-string nested template overrides aren't show and cause nu...
Steps to reproduce:1. Open the attached user's project "Test Project.zip"2. Open "UIAssets/MainDoc.uxml" in UIBuilder and a text edi... Read more
BehaviorWindow causing nullref on enter playmode
Steps to reproduce:1. Create a Behavior Graph2. Open it and dock it somewhere - and change focus3. Delete it outside of the editor4.... Read more
"Incompatible keyword states" error is thrown for shaders when launching...
How to reproduce:1. Open the attached “IN-90989_XRacer“ project2. Navigate to console and observe. Expected result: Nothing of note ... Read more
Animated cross fade on LODGroups doesn't work with GPU Resident Drawer
Steps to reproduce: 0. Ensure GRD is enabled 1. Create a scene with LOD Group and two LOD levels 2. Enable cross fading and check th... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS