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EditorWindow documentation is wrong in relation to create window
this page in the documentation is wrong according to how to create and show an editor window :) http://unity3d.com/support/documenta... Read more
Screen flickering when resizing content player window.
Screen flickering when resizing content player window. Repro Steps: 1. Unzip the attached file2. Run /BlinkTest/html/test.html3. Thi... Read more
GUI.Window windows in an EditorWindow do not cause ScrollView areas to e...
To reproduce 1. Open project attached user's latest mail2. select TestObject3. go to Tools -> WisdomTools -> Target Editor wit... Read more
GPU Profiler for Terga shows incorrect numbers
Tested device:ASUS Transformer Prime TF-201 Steps to reproduce:1. Open AngryBots project2. Check 'Autoconnect profiler' and 'Develop... Read more
[PLM] Decals do not affect baked global illumination
A decal should bounce light, but not occlude light hitting the geometry behind it.It could be projected on the geometry behind it, b... Read more
Importing asset package onto usb stick without enough free space cause c...
Steps to reproduce:1. Download the attached package to a project on a usb drive which doesn't have enough free space2. Receive an er... Read more
Unity Crashes w/ Out of Memory exception compiling resources
To reproduce:1. Create a project with a lot of .ogv files, total of ±1.5gb2. Build for standalone Read more
Switching between forward & deferred shifts game view by 1 pixel on D3D9
To reproduce 1. Create a scene with any kind of object that fills the viewport in one dimension (x)2. shifting between forward and d... Read more
[Scripting, Graphics] Unwanted burst of particles when attached to movin...
To reproduce: 1. Open attached project and attach script 'move ship' to the spaceship gameobject2. First play scene with the script ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS