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Cannot create blackboard variable of engine component in blackboard UI
When creating a new blackboard variable, you can pick some engine component types but not all of them. For instance, you can create ... Read more
Red spots appear when Blending Lighting Scenarios using Adaptive Probe V...
Reproduction steps:1. Open the attached “IN-92511_Our Apartment.zip“ project2. Open the “Assets/_Project/_Scenes/TestingScenes/Blend... Read more
[Windows] About Unity Window needs to be opened twice to adapt to resolu...
Steps to reproduce: Open a Unity Project on a two or more monitor setup (ensure two monitors are of different resolutions). This bug... Read more
NullReferenceException is thrown when entering Play mode while PSD Impor...
Reproduction steps:1. Open the attached “IN-92521” project2. In the Project window, click on either the “PSD_Star” or the “PSB_Star”... Read more
NullReferenceException and temporary graph corruption after entering pla...
Steps to reproduce: 1. Open attached project 2. Open SampleScene from Assets/Scenes directory 3. Open "New VFX", if not already open... Read more
Sprite Renderer with Animation does not reflect Sprite changes in the Sc...
Reproduction Steps:1. Open the attached "Bug Report Sprite Animation Masking.zip" project2. Open the "SampleScene" Scene3. Enter the... Read more
2D PSD Importer generates mipmaps when "Generate Mip Maps" is disabled
Reproduction steps:1. Open the “IN-90775” project2. Open the “SampleScene”3. Enter Play Mode4. Observe the Console window Expected r... Read more
Error "NullReferenceException: Object reference not set to an instance o...
Reproduction steps:1. Open the attached project "ReproProj"2. Open the “/Assets/Scenes/SampleScene.unity” Scene3. Enter the Play Mod... Read more
Text overlaps when displaying CJK and Latin characters on GameObject Lab...
How to reproduce:1. Open the attached “IN-92019” project2. Open the “SampleScene”3. Observe the GameObject Label Icon text in the Sc... Read more
Consolidating Rendering Settings in the Rendering Debugger
Steps to reproduce: 1. 2. 3. Actual results: Expected results: Reproducible with versions: Not reproducible with versions: Can’t tes... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS