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Votes

0

Found in

6000.0.33f1

6000.1.0b1

Issue ID

UUM-92310

Regression

Yes

Sprite Renderer with Animation does not reflect Sprite changes in the Scene when switching Mask Interaction

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Reproduction Steps:
1. Open the attached "Bug Report Sprite Animation Masking.zip" project
2. Open the "SampleScene" Scene
3. Enter the Play mode
4. Select the "Worker" GameObject from the Hierarchy
5. In the Sprite Renderer Component change the “Mask Interaction” to “Visible Inside Mask”
6. Change the “Mask Interaction” back to “None”
7. In the “Worker Controller” Script Component toggle "Has Log" property

Expected Result: Animation changes to the “Worker” GameObject carrying a log
Actual Result: Animation does not change

Reproducible with: 6000.0.32f1, 6000.0.33f1, 6000.1.0b1
Not reproducible with: 2021.3.47f1, 2022.3.55f1, 6000.0.31f1

Reproducible with: Windows 10, macOS (User reported), Windows 11
Not reproducible on: No other environment tested

Notes:
- The Sprite reference in the Sprite Renderer changes, however the change is not reflected in the Scene
- Changing the Shading Mode in the Scene view to "Shaded Wireframe Draw Mode" also shows that the Sprite border has changed

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