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FirstPersonTilt and TapControllerSetup scenes from Standard Assets (mobi...
Import the standard assets mobile, go to control setup, and chose either the FirstPersonTilt or the TapControlSetup and you will see... Read more
Spotlight cookie is updated only after Unity restart if set in Render Se...
Go to edit / rendersettings / spotlight cookie: set some texture note: it doesn't update in view..until you restart unity, or maybe ... Read more
Image is flipped when setting the quality to Good
By design:The flipping is due to different platform handling on texture coordinates.http://docs.unity3d.com/Manual/SL-PlatformDiffer... Read more
Mecanim not picking up fingers from the hierarchy
Steps to reproduce : - open the project- create an avatar for the fbx- switch to right hand and notice that not all the fingers are ... Read more
[Performance, iOS] Rendering performance varies on iOS even though the r...
To reproduce:1) build the project on Unity 3.5 (We're using Unity 3.5.4f1 on Mac) with autoconnect profiler2) start the game on the ... Read more
Lots of ImportFBX warnings about "Node 'Hips' has invalid Scale ChannelV...
Steps to reproduce : - just import the Mechanim Tutorial and notice the warnings in the console Reproduced on RC1. Read more
OnCollisionStay is not called if the rigidbody is sleepping
Steps to reproduce : - open the demo scene- hit play and watch the debug output in the console Read more
Profiler returns bogus values after switching between gfx cards on a Mac...
The profiler will also return bogus values because of the GlQuery objects being created on one GPU, and then being used from the other. Read more
Playing Level_1_3 in Unity with static batching enabled causes exception...
Steps to reproduce : - open the level 1_3- play for a few seconds- press stop and notice the errors in the console Read more
FF + Unity plugin crash when navigating back to game.
FF + Unity plugin crash when navigating back to game. Repro Steps: 1. Install 4.0.0 b10 and set channel to beta2. Launch FF with htt... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS