Search Issue Tracker
Postponed means that the issue was either a feature request or something that requires major refactoring on our side. Since that makes the issue not actionable in the close future we choose to close it as Postponed and add it on our internal roadmaps and technical debt pages instead.
Postponed
Votes
0
Found in
4.0.0b8
Issue ID
491321
Regression
No
[Performance, iOS] Rendering performance varies on iOS even though the rendered scene does not
To reproduce:
1) build the project on Unity 3.5 (We're using Unity 3.5.4f1 on Mac) with autoconnect profiler
2) start the game on the device
3) Go in settings menu, and toggle on developer mode to show dev specific UI buttons
4) Start the game, and go in the first chapter
5) When ingame, press pause in the upper left corner, and press green DEV Freeze button. This will freeze the player in air but will not freeze the time (Time.timeScale == 1.0f)
6) Observe various profiling values on connected profiler
(MeshSkinning.Update spikes)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "One or more data file missing for baking set NewScene Baking Set. Cannot load shared data." error in Player when a specific project is built
- Choosing new HDR Colour using RGB values breaks colour on Intensity Selectors
- Rendering/Decal Layer Mask options are different inside Prefab Mode and outside Prefab Mode when the project is upgraded to Unity 6
- Incorrect Realtime GI Light Probes baking when more than one Light Probe Group is used and "Baked Global Illumination" is enabled
- Hovering on the three-dot menu also highlights the tab header near it when not all tabs fit the bar
Add comment