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Master Server Xcode project is out of date
To reproduce:1. Download master server project from http://unity3d.com/master-server/2. Run xcode projectIt should be either updated... Read more
[Standard Assets] Buoyancy script for Water4 is missing
For the Water3 system we provided a Buoyancy script. For Water4 we didn't. Users are asking about this everywhere on the forums and ... Read more
On standalone values set in the inspector are always set to the default ...
To reproduce:1. Open project bug2. Run scene "Scene" - 13 true 253. Build and run standalone - 0 false 25 Read more
Scene asset is set to dirty (shows as changed) without a reason
Repro:1. Open Angry Bots project2. Open AngryBots scene in the main assets folder3. Notice - if you try to quit now, you are asked t... Read more
Invalid Cast Exception when selecting in Scene View
Repro steps: 1. Create a new scene, create a few cubes inside. Save. Reopen the scene (important).2. Hold down Cmd/Ctrl and try sele... Read more
Unity fails to execute javascript in a static function
1) What happenedUnity fails to execute code. 2) How can we reproduce it using the example you attached Open the scene hit run. Test ... Read more
UnityScript: Internal Compiler Error on yield null
Repro:1. in a js function do "yield null;"2. observe the internal compiler error. Expected: compile error: cannot yield null. Read more
[Terrain] Lightmaps + Terrain Billboards are not supported in Vertex Lit...
To reproduce:1. Open project P50_Flying2. Bake lightmap for Big Field 23. Grass dissapeared Read more
"Limit Velocity Over Lifetime" makes particles work inconsistently
When the "Limit Velocity Over Lifetime" module is enabled on a shuriken particle system, the simulation in editor time becomes diffe... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS