Search Issue Tracker
Duplicate
Votes
10
Found in
4.0.0b11
Issue ID
494094
Regression
No
"Limit Velocity Over Lifetime" makes particles work inconsistently
When the "Limit Velocity Over Lifetime" module is enabled on a shuriken particle system, the simulation in editor time becomes different from the emission in run time.
Repro steps:
1. open the attached project, the Shuriken Discrepancy Test scene
2. choose the particle system and let the simulation play - notice that the ring of particles reaches the gray ring in the background
3. play the scene - now the particles do not reach the gray ring
Notes:
-reproduced on b12
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- GPU utilization increases by 20% on Meta Quest headsets when Render Graph is enabled on 6000.0.16f1 and higher
- Value on Slider (Int) control in UI Builder displays as default when saving UI Document
- Color mismatch in UI Builders Library panel when the Editors theme is set to Light Mode
- [Android ] "AndroidJNI.ToBooleanArray" returns a random non-zero value instead of "IntPtr.Zero" when the method argument is null
- Non-HDR color picker opens when selecting material color with HDR enabled
This is a duplicate of issue #606420