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[MeshRenderer] When animated skinned mesh uses Based on Renderers, a chi...
1. Load skin_animation_offset_test2. Press Play in Game tab: There should be two boxes animating. But there is only one.in Scene tab... Read more
Lights per particle are only created within Camera range.
It works fine in 4.0f5, but in f6 and f7 the bug is present. Steps to reproduce:1. Open the lightsscripts scene.2. Press play, go ne... Read more
Baked lightmaps have wasted/empty space.
1) What happened In unity 3, when generating lightmaps, it would appropriately size them to 1024^2, 512^2, 1024x512, etc. In unity 4... Read more
Level data is reported as corrupted in Unity 4.0.0f7
Works fine in 3.5.6Steps to reproduce:Build the project for Windows x86 with "development built" checked. This is needed only to see... Read more
hlsl2glsl: atan2 is broken with negative value on iOS
To reproduce:1. Open project trunk2. Open CooldoownPieMasked shader3. Use lines 83 and 86 instead of 84 and 874. Build on iOS, add E... Read more
On iOS GC.Collect blocks Fmod sound playback
To reproduce:1. Open project GC_Fmod_check2. Add sinwave_44100Hz_stereo_10sec sound to Cube in main scene3. Increase Num Block on GC... Read more
Looping sounds in Flash don't loop gapless
1. Open the supplied project.2. Play in the Editor. Notice how the sound being played loops fine.3. Build targeting Flash.4. Run the... Read more
Gradient problem in Shuriken Particle Systems, when migrating from 3.5.6...
With Shuriken Particle Systems, when migrating from 3.5.6 to 4.0, the alpha keys from the Gradient in the Color Over Lifetime module... Read more
Flash: Build error on using &= with strings
x &= (test == test2); on building for Flash gives an error "Error: Implicit coercion of a value of type Boolean to an unrelated ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- VFX Graph particles are not culled when using URP and Frustum Culling is enabled on VFX Mesh Output
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field