Search Issue Tracker
Won't Fix
Votes
0
Found in
4.0.0f7
Issue ID
500634
Regression
No
Looping sounds in Flash don't loop gapless
1. Open the supplied project.
2. Play in the Editor. Notice how the sound being played loops fine.
3. Build targeting Flash.
4. Run the resulting SWF.
5. Listen to the sound being played.
Expected result:
The sounds should loop gapless.
Actual result:
The sound has a "tick" whenever it loops around.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Build and Run button greyed out for locally invalid architecture, despite remote build is specified
- Graphics Settings: “Use Defaults” checkboxes misaligned in Tier Settings section
- VFX Graph particles are not culled when using URP and Frustum Culling is enabled on VFX Mesh Output
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
Add comment