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Light intensity doesn't match between UV charts
Intensity of the light abruptly changes between lightmap charts. Intensity differences between charts should be minimal even for low... Read more
Volatile fields cause build corruption
- Create a script with volatile field- Add the script to the scene- Build e.d. Standalone player in the Development mode.- See error... Read more
Cubemap not rendered correct when Image Effect is enabled
To reproduce:- Open attached project and launch "TestImageEffects" scene- Select Main Camera- Click the "Render Cubemap" button in I... Read more
Builds are corrupted when a generic variant of a class is defined below ...
Builds are corrupted when a generic variant of a class is defined below it in the same file with the same name. Repro Steps: 1. Laun... Read more
Vague errors when building for flash
1) What happenedWhen building in flash i get these errors that do not specify where the issue is at.Usage of a type or method not su... Read more
[Win8] Scene and game views will lock up while in 'sleep mode'
Reproduced successfully.Steps to reproduce:1. Open any Unity project on Windows 82. Put machine into sleep3. Turn it on4. Unity stop... Read more
Enabling and disabling the setup in the scene changes its length
Steps to reproduce : - open the scene "ConfigurableJointBug"- play the scene- look at the position of link12- enable and disable "pl... Read more
Conversion errors from JavaScript -> C#
1) The .length property of an array needs to be converted to .Length in C#.2) Even though using explicit typed variables in JS, the ... Read more
Terrain Exporting to Beast takes longer than in 3.5.
Terrain Exporting to Beast takes longer then in 3.5. Repro Steps: 1. Launch 4.0.1f2 with attached project2. Bake the terrain with / ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor