Search Issue Tracker
Context menu with the "Revert" option doesn't appear when pressing the r...
Reproduction steps:1. Open the attached "repro_IN-90577" project2. Select the "Assets/BugReportMaterial_Variant.mat" Material Varian... Read more
Missing Render Feature "Full Screen Pass Render Feature" in any “Univers...
Reproduction steps:1. Open the attached “BugReport-RenderFeature-Depth UE6.zip” project2. Select the “Assets/URP_Renderer-Post.asset... Read more
Inconsistent ParticleSystemVertexStream.PercentageAlongTrail data range ...
Reproduction steps: 1. Open the attached project “ReproProject“2. Open the scene “Scene“3. In the Hierarchy Window, select any of th... Read more
The Graph Debug Window can be right clicked through and the Node Workspa...
Steps to reproduce: Open any Project with the VFX Graph installed Create any VFX Graph Template and open it Enable the Graph Debug I... Read more
[Linux] Top left corner of the screen is unresponsive when the Editor re...
Reproduction steps:1. Create a new 3D project2. Create a new C# Script in the Project window (or double click an existing script.) D... Read more
[Android] [Vulkan] Cubes stuck on the first few frames of rotation and a...
How to reproduce:1. Open the “ReproMSAAProject.zip“2. Open the “SampleScene”3. Build and Run for Android Expected result: The Cubes ... Read more
Profiling information icon does not update for Light Mode
Steps to reproduce: Ensure the editor is in light mode. Open any VFX Graph. In the top right, observe the profiling information icon... Read more
[Linux] Type to select functionality is missing for drop down menus
Steps to reproduce: Create a new project Right-click in the Project window Start typing Create or any other option title Actual resu... Read more
TextMeshPro calculates Width Compression incorrectly when using certain ...
Reproduction steps:1. Open the attached “TMP Bug.zip” project2. Open the “SampleScene”3. Select “SampleText” GameObject from the Hie... Read more
VFX Graph link contrasts fail WCAG guidelines
Steps to reproduce: Open any VFX Graph in a project. On the top Right of the VFX Graph window, click the ▼ icon. Actual results: The... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS