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[Physics] Physics.ComputePenetration calculates depth incorrectly for so...
The Scene contains a capsule collider and a non-convex mesh collider that are slightly overlapping. Physics.ComputePenetration shoul... Read more
[Mac] Force Quitting Unity results in an Unhandled Exception in the Shad...
Reproduction steps: 1. Create a new project2. Force Quit Unity3. Open the "ShaderCompiler.log" inside of the Projects Library folder... Read more
Windows Standalone 64-bit Build Crashes on launch
Reproduction steps: 1. Create a new project2. Build for Windows (64-bit)3. Launch the Standalone Build Expected Result: The Build la... Read more
[Android] Outline gets applied on the whole screen instead of individual...
Steps to reproduce:1. Open project attached by QA2. Open 'Scene1_Intro' scene3. Select 'Main Camera' and make sure unnecessary shade... Read more
Metal Editor Support makes the entire Unity editor turn hot pink plus pi...
Using Unity 2017.3.0b1 on Mac if you enable "Metal Editor Support* (Experimental)" in Player settings then the entire Editor UI (exc... Read more
[Metal] Crash in _pthread_kill when using CommandBuffer.GetTemporaryRT o...
How to reproduce:1. Open the attached "CrashMetal" project and "ShowcaseSceneContactShadows" scene2. Enable "Main Camera" GameObject... Read more
[.NET4.6] Crash in '_sigtramp > mono_handle_native_crash' calling Debug....
Reproduction steps:1. Open the attached project with macOS machine.2. Make sure Scripting Runtime Version is set to .NET 4.6 in Play... Read more
Shader using HDR cubemap is darker on mobile than PC
To reproduce:1. Open attached project2. Notice that two spheres have same brightness level3. Switch platform to Android or iOS Expec... Read more
Crash when inspecting types value with FieldOffset attribute when debugging
Steps to reproduce: 1. Open attached project "948223.zip"2. Open "Sample" scene3. Open "Test" script with Visual Studio 20174. Inser... Read more
[iOS 11] On-screen keyboard disappears when changing device's orientatio...
To reproduce:1. Open project attached by QA2. Build it for iOS. Make sure "New Scene" scene is selected in the build settings3. Laun... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on TexturesD3D11Base::SetTexture when using DirectX11
- URP _EMISSION keyword removed from Material when Global Illumination is set to None
- Adding “Entities Graphics Stats Drawer (Script)” Component in Inspector spams “InvalidOperationException: using UnityEngine.Input with Input System active” errors in the Console window
- "New Project" creation window shows only "Project name" instead of "Project Name & Location"
- "Line breaking recursion max threshold hit" error when Overflow is set to Ellipsis with fonts missing the ellipsis character