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[Editor] Enabling and disabling "Play on Awake" in a hierarchy is not wo...
Enabling and disabling "Play on Awake" in a hierarchy is not working independently. 0. Place the particle system GO under the Cube i... Read more
Parenting takes exponentially longer with the increased amount of objects
To reproduce:1. Open project "SetParentTest"2. Open scene "SetParentScene"3. Select object "SetParentTest"4. Change the value of cou... Read more
Allow calling GetSpectrumData from FMOD thread
Support suggested I used the OnAudioFileRead callback, which would work, but I cannot call GetSpectrumData inside this function beca... Read more
Unity crashes on opening scene with HideFlags.DontSave object
To reproduce:1)Open the attached project2)Open AEAnimTesting scene3)Unity crashes (stack trace is attached in editor.log) Does not h... Read more
There should be a warning or note in player settings about ignored setti...
1. Go to player settings in fx stand alone player2. Observe that you can enable and disable resolution dialog for a build3. Observe ... Read more
Animation window doesn't rename properties
Select a property.Single click on a Animation property.Wait.GUI let's you rename anything.But does not actually rename. Read more
Mesh doesn't lightmap correctly
Steps to reproduce : - import the project attached- open the scene "test"- select the Lowered_Areas_TEMP_02- open Lightmapping- bake... Read more
Crash unloading AssetBundle when exiting Play mode
To Reproduce.1. Open the attached project & "loader" scene.2. Press Play. Stop. Press Play again. Stop again.3. The Editor shoul... Read more
Depending on the Sample value the vertical timeframes markers appear/dis...
Depending on the Sample value the vertical timeframes markers appear/disappear. How can we reproduce it using the example you attach... Read more
Player Settings - some options under 'Resolution and Presentation' do no...
Specifically 'Default is Full Screen' and 'Default Is Native Resolution'. Neither seems to have any effect on the outputtet build. I... Read more
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