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Vertex color flips between DX11 and DX9
Steps to reproduce : - import the project attached- open the scene colorflip dx10vsdx11- switch to dx11- press apply and notice the ... Read more
Copy/Paste doesn't work as expected in the Animation window
To reproduce:1. Open bugtestproject2. Open testScene3. Open Animation window4. Check that animation works correctly5. Select 2nd fra... Read more
Multiple errors are produced to console when running Angry Bots
Multiple errors are produced to console when running Angry Bots Steps to reproduce:1. Build and run Angry Bots on any WP8 device2. S... Read more
In the PlayerPrefs scripting documentation, the location for the WebPlay...
Steps to reproduce : - open the page http://docs.unity3d.com/Documentation/ScriptReference/PlayerPrefs.html and notice the @ signs i... Read more
OSX: FF: middle mouse button caught by FF function
-e: when you click the middle mouse button in FF23 on osx the event isn't registered in Unity since FF catches and displays a scroll... Read more
Method StringBuilder.AppendFormat(string,Object,Object) throws InnerExce...
Method StringBuilder.AppendFormat(string,Object,Object) is available in Mono and .NET 4.5 but not in .NET for Windows Phone 8. This ... Read more
Navmesh obstacle documentation is outdated
Navmesh obstacle documentation is outdatedhttp://docs.unity3d.com/Documentation/Components/class-NavMeshObstacle.htmlObstacles now h... Read more
If 2 windows of Inspector opened: the curve changes from first window no...
If 2 windows of Inspector opened: the curve changes from first window not updates in second 2) How can we reproduce it using the exa... Read more
Its not possible to add one scriptable object as a child asset of anothe...
To reproduce:1. Open New Unity Project 42. Go to Assets > Create > Create ScriptableObject3. Select MainScriptableObject4. In ... Read more
Obstacle carves navmesh incorrectly
To reproduce:1. Open project New_repro2. Open scene Simple navmesh3. Notice how obstacle carves navmesh, moving any of the obstacles... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- VFX Graph particles are not culled when using URP and Frustum Culling is enabled on VFX Mesh Output
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field