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Tiled GPU perf. warnings in the console while using OpenGL ES 2 graphics...
Steps to reproduce : - import the project attached- open the test scene and hit play- create a new scene and add a cube- press play ... Read more
iOS: Strings appear missing in prefab - causes crash on load
It appears from discussion with user that adding new variables to a script, which is on a prefab that later is built to an asset bun... Read more
Keyboard shortcuts in object field control does not work properly
Present in 4.1, 4.2 and 4.3.0b21 Create new project2 Create Cube and Import Physic Materials (Assets->Import Package->Physic M... Read more
The documentation page for Application.dataPath has some formatting issues
The documentation page for Application.dataPath in the scripting reference has some formatting issues. (looks like html encoding pro... Read more
[Deferred] Stencil buffer doesn't work in deferred rendering
To reproduce:1. Open project BlitTestProject22. Change rendering path to Deferred3. Run Stencil scene4. Post processing effect isn't... Read more
Vertex color flips between DX11 and DX9
Steps to reproduce : - import the project attached- open the scene colorflip dx10vsdx11- switch to dx11- press apply and notice the ... Read more
Copy/Paste doesn't work as expected in the Animation window
To reproduce:1. Open bugtestproject2. Open testScene3. Open Animation window4. Check that animation works correctly5. Select 2nd fra... Read more
Multiple errors are produced to console when running Angry Bots
Multiple errors are produced to console when running Angry Bots Steps to reproduce:1. Build and run Angry Bots on any WP8 device2. S... Read more
In the PlayerPrefs scripting documentation, the location for the WebPlay...
Steps to reproduce : - open the page http://docs.unity3d.com/Documentation/ScriptReference/PlayerPrefs.html and notice the @ signs i... Read more
OSX: FF: middle mouse button caught by FF function
-e: when you click the middle mouse button in FF23 on osx the event isn't registered in Unity since FF catches and displays a scroll... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS