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Color from photoshop not coming in correctly for PSD file
Color from photoshop not coming in correctly for PSD file format on PC. Repro steps:- Open attached project in Unity- Look at the tw... Read more
Saving the scene resets the animation window vertical zoom and scroll po...
Repro steps:1. Open the animation window.2. Select "Cube" in the hierarchy and the "First" animation clip.3. Change the vertical zoo... Read more
Chinese language bar does not show in full screen mode
To reproduce:- Import attached "test.unitypackage" and load the scene "test"- Make a Windows standalone build- Set the keyboard lang... Read more
UNDO doesn't work when changing a character controller
To reproduce:- Open attached "test.unitypackage" and open the scene "test"- Select the "3rd Person Controller"- Press SHIFT and drag... Read more
Shuriken: Adding a burst to a particle system causes inconsistencies whe...
Standard system.Add a burst.Start scrubbing. Read more
Error message in console when locking Windows XP PC while Shuriken parti...
To reproduce:1. Start Unity on Windows XP2. Create a new project3. Create a Shuriken particle system and select it in the hierarchy4... Read more
Flash: Spot lights do not work with VertexLit shaders
They are just not implemented yet. Read more
[Editor, Sub-Emitters] Adding a sub emitter on a playing system in play ...
Basically for a short while the sub emitter will emit normally (from its transforms position) for a short while. Read more
3ds max model imported into unity with normals inverted.
3ds max model imported into unity with normals inverted. Repro Steps: 1. Launch Unity 3.5 with attached project2. open scene and foc... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Error “Shader error in 'YSCloudCover': call to 'tex3D' is ambiguous at Assets/YSCloudCoverText.shader(606) (on d3d11)“ is present when compiling tex3D shader with DXC
- Placeholder asset is not loaded with Advertisement Legacy sample when using the latest version of the package
- Addressables content build fails but the Player build is successful when building a development build
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window