Search Issue Tracker
Editor crashes when it hits a line of code
Steps to reproduce : - open the project- open the scene Levels/AI_TestLevel- select in Hierarchy: Node Generator- press the "Generat... Read more
UI Editor redraw crops visuals
Changing size of preview box crops part of the Inspector. It is easy to reproduce with an object (e.g. a Cube) that has a few compon... Read more
AudioListener.pause not working
User has to make workarounds to make the AudioListener.pause work. Maybe this is by design OR it is something that should be explain... Read more
[Prefab] Component move|paste shows prefab warning
Could reproduce with the attached "fbx_files.unitypackage" To reproduce:- Drag the attached "fbx_files.unitypackage" to the Project ... Read more
Enter/Exit fullscreen has a flashing black screen effect.
Enter/Exit fullscreen has a flashing black screen effect. Repro Steps: 1. Install 4.0.0a1 WebPlayer full from above link2. Launch Fa... Read more
MAC: After returning from sleep unity stopped drawing main window
To reproduce:Try to leave mac for a night in sleep mode Read more
Asserts in Animationview when game objects have identical names
This should produce in console:"SyncDrawOrder: m_DrawOrder.Count != m_AnimationCurves.Length 15!=1" Read more
CompareApproximately (s, 0.0F) assert when WindZone is on a 90 degree ro...
To reproduce:- Create a particle system- Add a windzone component to the particle system- Start simulating Read more
Simple script will throw "Too many Heap sections"
When running small and large allocation interleaved and leaving some of the small allocation unfreed, suddently mono can not garbage... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class
- Different text alignment in the column header in Entities "System" window
- Objects with Universal Render Pipeline/Particles/Lit shader are always lit up when changing their Rendering Layer Mask