Search Issue Tracker
Crash on EvaluateSlow when running particle system
How to reproduce: Open the user attached project Add the CRASH prefab to Hierarchy In Hierarchy select Canvas -> Button In the In... Read more
Emission colors are incorrect when converting materials from Built-in to...
How to reproduce:1. Open the attached project "UrpMatConversion.zip"2. Select "Render Pipeline" in the Hierarchy window3. Change Ren... Read more
Exception for unresolved inflated type arguments
Steps to reproduce:1. Open the attached project "BundleGenericFields.2.zip"2. In the top menu run "Build Asset Bundles/Normal" Expec... Read more
[iOS] Player's resolution changes when opening a Scene with a different ...
How to reproduce:1. Build And Run project “TestiPadSplit.zip” on an iOS device that supports Split View2. Open other application in ... Read more
Supported APIs test errors when validating UWP app with Windows App Cert...
How to reproduce:1. Create a new Unity project2. Open File>Settings...3. Switch Platform to UWP4. Build the project5. Open the bu... Read more
Crash when generating lighting on Apple Silicon Editor
Reproduction steps:1. Open the user's attached project2. Open Window -> Rendering -> Lighting3. Create new Lighting settings4.... Read more
Material Preview does not show selected Reflection Probes
Steps to reproduce:1. Create new builtin template2. Create a new material3. Set it to fully metallic and smooth4. Select the created... Read more
Moving mouse over the rebinding field in the shortcut manager throws errors
Reproduction steps: Open newly created project Open Shortcuts Double-click on “Shortcut” to edit Move your mouse around Expected res... Read more
[Apple Silicon] Editor Game View still running with 120 FPS (with ProMot...
How to reproduce:1. Create a new Unity project2. Go to Game View and select the "Normally" button3. In opened submenu check "Vsync"4... Read more
Addressables' Catalog Download Timeout is not working
How to reproduce:1. Open the user’s attached “TestCatalogTimeout” project2. In the main menu bar, navigate to “Window” → “Asset Mana... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default