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Scrolling japanese keyboard's Kanji list crashes iOS7
To reproduce:1. Open project iod7_keyboard_test2. Build for iOS7 and run on device (reproduced with iPhone5c 7.0.1, not reproducible... Read more
Pressing Left Shift + Keypad causes keypad to remain in the pressed state
To reproduce:1. Create a project and add the Test.cs script to it2. Run the game3. Press Keypad 8 - console says keypad on4. While h... Read more
When the CharacterController component has a step-offset
Bug reproduced in version 4.3.0b5 (19fb00de019e) Steps:In this example, the character controller on the "Character" game object has ... Read more
Reimporting a shader makes all materials in scene forget undeclared pro...
Reimporting a shader makes all materials in scene forget undeclared properties set from code. This is kind-of-an-edge case. In the p... Read more
When displaying a text object based from a dynamic font, certain charact...
Using NGUI plugin to create a label, character "–"(this is Unicode dash character) is not being displayed on Win Store Apps. Reprodu... Read more
new proxy option doesn't check for lowercase env variables
When setting the proxy settings via the gui the env variables are added to the file in all lower case which the unity app doesn't pi... Read more
Cursor flicker when dragging sprites to sceneview or animation window
Cursor flicker when dragging sprites to sceneview or animation window from projectbrowser. See attached video. Read more
Animator.SetQuaternion and Animator.SetVector pages are missing
Steps to reproduce : - go to http://docs.unity3d.com/Documentation/ScriptReference/- type in the search Animator.SetQuaternion and A... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
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- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS