Search Issue Tracker
Won't Fix
Votes
13
Found in
4.2.1f4
Issue ID
565940
Regression
No
When the CharacterController component has a step-offset
Bug reproduced in version 4.3.0b5 (19fb00de019e)
Steps:
In this example, the character controller on the "Character" game object has a height of 1.7, a radius of .3 and a step offset of 0.5. The gap in the red arch is 2 units high.
In the demo, you can press the "up" key, and the capsule character will be stopped by the gap. Continuing to press into it will eventually sent the character through.
This behavior can be completely removed by setting the step offset to 0, however, that is rather undesireable.
My desired behavior in this instance is that since the character collider's capsule is smaller than the gap, the capsule should have no issues moving through the gap, no matter the value of the step offset.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on ScriptableRenderLoopDraw when rendering a specific VFX in Play Mode
- The script is not renamed in the Project window when renaming and a compilation Error is present
- Average FPS in Play Mode degradation on a newly created BiRP project when it's upgraded from 2020.3.48f1 to a newer Editor version
- DecoratorDrawer indentation is incorrect when it is called with EditorGUI
- "Unable to get the list of approved APIs." is thrown when testing the App Packages with Windows App Certification Kit
Add comment