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Action Property Interactions for selected Action do not update on projec...
Steps to reproduce: Open a Unity Project Create a new Input Action Asset via GameObject > Create > Input Actions Open the Inpu... Read more
A script cannot be attached to a GameObject when there is another script...
Steps to reproduce:1. Open the attached “ClassNameBug.zip” project2. Open the “SampleScene”3. In the “Assets/0param” folder find “My... Read more
Scene View drop-down fields reopen when clicking them again to close it
Steps to reproduce:1. Open the attached “IN-93216.zip” project2. In the Scene View, click the “Layer” drop-down field3. Click it aga... Read more
Scene View "Layers" and "Gizmos" drop-down fields don't open when opened...
Steps to reproduce:1. Create a new project2. In the Scene View click on the "Layers" drop-down list3. Once it's open click somewhere... Read more
Crash on UnityEngine.Rendering.RenderPipelineAsset:InternalCreatePipelin...
Reproduction steps:1. Open the attached project "CrashRepro" Expected result: Project opensActual result: Editor crashes Reproducibl... Read more
[STW 6.1] UI Builder Inspector fields get corrupted when docked UI Build...
Reproduction steps: 1. Create a new project2. Create and open a new UI Document. Create → UI Toolkit → UI Document3. Add a VisualEle... Read more
Custom Mouse Sprite leaving a trail when moved outside of the Pixel Perf...
How to reproduce:1. Open the project “IN-92589_ClearFlagsPixelPerfect”2. Enter Play Mode3. Drag the Mouse Cursor outside of the blue... Read more
Pickers and ‘+'/’-' buttons are not visible on the right side of paramet...
Reproduction steps:1. Create and open any type of new project2. Open the “Project Settings…“ (“Edit → Project Settings…“)3. Open the... Read more
"AssertionException: Assertion failure. Value was False" error is thrown...
Steps to reproduce:1. Create a new project2. Create a new UI Document (Assets > Create > UI Toolkit > UI Document)3. Open t... Read more
INVALID_ENUM warning is thrown in WebGL Player when building an empty scene
How to reproduce:1. Open a new URP project2. Navigate to File → Build Settings4. Select the WebGL platform and press Build and Run5.... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- VFX Graph particles are not culled when using URP and Frustum Culling is enabled on VFX Mesh Output
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field