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Icons are needed for two 2d physics components: edge collider and sprite...
Icons needed for the two new components in 2d physics system: Sprite colliderEdge collider Below is description of the three compone... Read more
In some case reloading scene with GUI elements crashes app
Steps to reproduce:1. Create a project which has a scene with several GUI elements and is constantly reloading2. Build to VS3. Deplo... Read more
Splash image is moved to the corner if the orientation is switched durin...
Starting application while the phone is being held in the portrait orientation and then before the first scene is loaded turning the... Read more
Default Unity splash image has a wrong background color
Previously Unity splash image was filling the whole screen with the same background color. Now it does not cover the whole screen an... Read more
Inspector locking doesn't work with multiple selected objects
Inspector locking doesn't work with multiple selected objects This is a real-world problem for me: I'm doing some GPGPU rendering an... Read more
when configuring a humanoid model an error is thrown
-e: when configuring a humanoid model an error is thrown -repro--open attached project--select FBXModel-- Rig > Configure--NOTICE... Read more
Drag-and-drop multiple items onto a List in the Inspector doesn't work p...
Drag-and-drop multiple items onto a List in the Inspector works fine for items of the proper type but doesn't work properly for item... Read more
Setting hight/width to 0 in prefs crashes player
-e: If the following values are set to 0 under Linux, the player will result in a crash: "Aborted (core dumped)" Screenmanager Resol... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS