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Additional (non mecanim controlled) bones specified using the Skeleton M...
To Reproduce:1. Open MirrorHUmanoid project2. Open MirrorTest scene3. Enter play mode4. Observe the broken animation Read more
DisplayProgressBar replaces forward slash with a backslash
To reproduce:1. Open project UnityBugReport_ProgressBarSlash2. In project go to Editor > ExampleCode. Notice that the title has a... Read more
-e Collision not detected
To Reproduce:1. Open the attached project and press play.2. The object will fall unit it collides.3. Notice the collision is detecte... Read more
GUI.Color setting reset between GUI calls
Steps to reproduce : - import the project attached in Unity 4.3- open the scene Big10_KeyboardScene- open the script Big10_OnScreenK... Read more
Failed to load shaders after alt tabbing
Steps to reproduce : - import the project attached- build both scenes- open the stand alone build and press play- immediately press ... Read more
DllNotFoundException for Rendering Plugin
Steps to reproduce : - import the project attached- open the scene- press play and notice the DllNotFoundException Explanation :The ... Read more
Reimporting shaders causes memory usage to increase on Mac+GeForce650M
To reproduce:1. Open project Shader recompile2. Select some or all shaders3. Reimport them n times4. Notice that after each reimport... Read more
Bad c# example in documentation
This page:file:///Applications/Unity/Documentation/ScriptReference/PropertyDrawer.htmlhas an error in the C# version of the 2nd to l... Read more
Broken link in the docs
Steps to reproduce : - go to link http://docs.unity3d.com/Documentation/ScriptReference/Event.html and notice that it's broken *Note... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS