Search Issue Tracker
Fixed
Votes
0
Found in
4.3.0b4
Issue ID
567368
Regression
Yes
GUI.Color setting reset between GUI calls
Steps to reproduce :
- import the project attached in Unity 4.3
- open the scene Big10_KeyboardScene
- open the script Big10_OnScreenKeyboard
- at line 530 change the values to ( FadeGui(0.0f, 1.0f, 5.0f) )
- press play and notice that while the keyboard is fading in the buttons are opaque
- open the project in 3.5, project attach din the user's reply
- repeat the steps above and notice that the whole keyboard including the buttons are fading in
*Note:
Regression from 3.5.
More info in the user's last reply.
Duplicate :
http://issuetracker.unity3d.com/issues/gui-dot-backgroundcolor-doesnt-work-anymore-since-unity-4-dot-x
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Fixing Message Loss in UMPE During Domain Reload
- The Editor freezes when ScheduleReadOnly of IJobParallelForTransform with dependency is used
- Text is truncated in the Inspector when the display scale is set to 150%
- CancellationTokenSource(<timeout>) has incorrect cancellation status when used in WebGL Player
- VFX property value names are cut off when properties with 'Arc' are viewed in the VFX Blackboard
Add comment