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[macOS] Color picker preview shows colorful pixels when cursor is dragge...
Reproduction steps: Open the user's attached project Select "New Material" Material from the Project window Enable "Emission" and pr... Read more
Deselected Game View is rendered incorrectly when resizing Game View win...
Reproduction steps:1. Open the attached project2. Click the right mouse button on the “Game” tab3. Click “Add Tab” > “Game”4. Dra... Read more
Terrain is missing the Hidden/TerrainEngine/Details/WavingDoublePass sha...
How to reproduce:1. Open the user's attached project2. Open Assets > Scenes > SampleScene.unity3. Enter Play Mode and press sp... Read more
[Profiler][Android] "Player AndroidPlayer(X) was restarted on device" is...
Reproduction steps:1. Create a new project2. Switch Platform to Android3. Make sure that Wifi is enabled on a device4. Build for And... Read more
Sampling a custom depth texture on a machine with a GTX 1080 makes objec...
How to reproduce: Open the attached project Open the “SampleScene” Scene Enter Play mode or Build And Run Expected result: Cube is y... Read more
Painting tilemap crashes when Tilemap Collider 2D is Used by Composite a...
How to reproduce:1. Open the attached "8652_Repro.zip" project2. Open the Scene "SampleScene"3. In the Hierarchy select Grid > Ti... Read more
Changing the mode of an exposed float in a VFX-enabled Shader Graph to '...
Repro steps:1. Import the attached package2. Open the shader graph, select the float, and change its mode to 'Integer'3. Save the gr... Read more
IL2CPP player crashes when managed debugger is attached
IL2CPP player crashes when a managed debugger is attached with following stacktrace (on windows): \[Inline Frame] UnityPlayer.dll\!M... Read more
Thread logs from a Player stop appearing in Console after the thread sleeps
Reproduction steps:1. Open the attached "ThreadLogsInPlayers.zip" project2. Enable "Development Build" and "Autoconnect Profiler" in... Read more
"Auto-hide gizmos" preference is not saved when reopening the project
Reproduction steps:1. Open any Unity project2. Enable “Auto-hide gizmos” (Preferences > Scene View)3. Reopen the project4. Observ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Active Targets section text in Graph Inspector is truncated despite available space
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
- Shader Graph Node information is briefly displayed in Graph Inspector when clicking on Category in the Blackboard
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class