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Camera frustum in scene-tab broken when updating camera projectionMatrix
Steps to reproduce:1 Open project and update it to use in 4.x2 Open BrokenCameraFrustumDisplay scene3 Play scene and move camera fru... Read more
Attaching the debugger and playing causes the Editor to become unresponsive
Steps to reproduce : - download the project attached- open the scene "June 30th"- go to Assets > Sync MonoDevelop Project- attach... Read more
Gravity Multiplier in UI is a Gravity Modifier in script.
Gravity Multiplier in UI is a Gravity Modifier in script. It's wrong because these field make the same so they should have the same ... Read more
[Textures] Changing texture wrap mode of a light cookie doesn't always u...
1) What happenedwhen you change the texture wrap mode of a light cookie from clamp to repeat the game view isn't updated instantly w... Read more
ImageEffects: Glow causes screen to go white on Android
If Glow is enabled, screen goes all white after a few seconds of running the application. Read more
ImageEffects: Depth of Field Scatter bad performance on Android
If Depth of Field Scatter is enabled performance on Android drops to 1 FPS. Read more
[ImageFX] Causes application to hang on Android
If one of these image effects is enabled, application will hang:BlurContrast Stretch EffectCreaseTilt ShiftVignettingDepth Of Field 34 Read more
[ScriptingAPI] ParticleSystem.StartDelay doesn't work from script
ParticleSystem.startDelay field doesn't work from script. Read more
empty motion vs. empty blend tree
In a 2D Blending Tree an empty motion and an empty blend tree have different effect on the blending:If the blending is set to an emp... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- GameObjects change Hierarchy order when undoing adding Component to multiple GameObjects
- [macOS] Editor crashes after entering Play mode with overlapping GameObjects with Cloth Component and Cloth Inter-Collision enabled
- Look Dev constantly regenerates the default Volume Profile when set to "None" instead of using the default one
- Look Dev errors are spammed when opening a new HDRP project when Look Dev was added to the layout in the previous project
- URP Scene Templates are not editable when first opened from the New Scene dialog