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Fixed in 4.3.X
Votes
0
Found in
4.3.0b5
Issue ID
569349
Regression
No
It is possible to add 3D colliders and Rigidbody2D (or 2D colliders and Rigidbody) from script
It is possible to add 3D colliders and Rigidbody2D (or 2D colliders and Rigidbody) from script
2) How can we reproduce it using the example you attached
1 Create new project
2 Create cube
3 Create script A that has
gameObject.AddComponent<BoxCollider>();
gameObject.AddComponent<Rigidbody2D>();
4 Add A to cube and press Play - No error, Collider is not removed
(collider should be removed or should give exeption)
Same for
gameObject.AddComponent<BoxCollider2D>();
gameObject.AddComponent<Rigidbody>();
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