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Switching apps with cmd+tab when built as FullscreenWindow [MAC]
/Contents/Documentation/Documentation/Components/class-PlayerSettings40.html states: "Unity runs in a window that covers the whole s... Read more
alt+,/. for keyframe skipping in animation window doesn't work
Only repro on osx 10.8 1.have animation open in animation window with two key frames at least2. hold down alt and use ',' or '.' to ... Read more
Changing layer in collision event to not interacting one only takes effe...
To reproduce:1. Open project Issue22. Run scene Test3. Press LMB4. On collision Red object changes it's layer, which is set not to c... Read more
Missing bones in the scene view when mapping the bones of an avatar-Win8
Missing bones in the scene view when mapping the bones of an avatar-Win8 Repro:1. on Win8 machine go to configure avatar2. notice th... Read more
The Configure button in the Model Importer doesn't work
The Configure button in the Model Importer doesn't work as expected - on Win8 Repro:1. Choose a model set it to Humanoid and try to ... Read more
ILocalUser is not clickable on Social.localUser page in Scripting API
Also reproducible on 5.0.0b4: file:///Applications/Unity%205.0.0b4/Documentation/html/en/ScriptReference/Social-localUser.html Expec... Read more
Undo on big prefabs with lots of overrides is very slow + eats a ton of ...
1. open "scene"2. disable the root Rocks_Explosion game object On my machine this eats up 1.5GB of memory (can see in task manager) ... Read more
Shaders: LogLuv encoding shader fails on iOS, hlsl2glsl const matrix pro...
Shaders with static const global matrices don't translate to GLSL properly, it seems. To reproduce:1. Open attached project2. Build ... Read more
OpengGL ES 3.0 applications does not run on old devices
An application crashes or a black screen is shown when it is built with the OpenGL ES 3.0 graphics level. Running AngryBots demo pro... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS