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Serialisation errors after importing a project from an older Unity version
To reproduce:1. Download PC project folders: http://www.west-racing.com/mega1bugproj.rar2. Extract the folder3. Open it with Unity i... Read more
[WP8] Splashscreen blinks once while loading
Steps to reproduce:1. Build and run any project to Windows Phone 8 device2. Notice how spashscreen blinks once. Results may vary wit... Read more
GUI input issue when using non english keyboard layouts
To reproduce:1. Change the keyboard layout to Czech2. Run the builded project from the attached folder (it contains projects builded... Read more
GenericMenu.ShowAsContext throws NullReferenceException
Steps to reproduce : - import the project attached- go to Custom>Open Generic Menu and notice the exception in the console Read more
Crashing when running project with the MonoDevelop debugger active
To reproduce:1. Open the attached project2. Open __Bartok_Scene_03. Open the script Bartok in MonoDevelop4. Place a breakpoint seemi... Read more
Sprites cannot be created from square textures in advanced texture mode
To reproduce:1. Open the attached project2. In the Project view, select the 'musicalNote_512x512' texture3. In the Inspector, change... Read more
"fence == expectedFence" error after upgrading to RC2
Steps to reproduce : - import the project attached- open the "Main" scene- press play and notice the error in the console "fence == ... Read more
Need to call Animator.Update twice to work
To reproduce:1. Open the attached project2. Run the scene3. Click 'Play' in the game view4. Click on 'Reset' once and notice that th... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
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- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS