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DinamicOffMeshLink changing End or Start transform using Gizmo
AutoRepath happens only when Agent reaches the end of the calculated path when startTransform or endTransform is changed in runtime ... Read more
[VCS] Unity says "umergeable file" even though P4V is able to text merge it
Related to https://fogbugz.unity3d.com/default.asp?543213 (Mac FileMerge says "Unable to compare files" when merging text asset file... Read more
[Undo] Undo does not cancel reparent of sub emitters
Undo does not cancel parenting of subemmiters. Repro steps:1. In the scene hierarchy create two particle systems A & B.2. Select... Read more
Profiler reports memory twice for Decompress on Load clip
To Reproduce:0. The "long.ogg" AudioClip is set to "Decompress on Load" and loaded from an AssetBundle.1. Build & Run a standalo... Read more
[Shadows] Graphical glitches and artifacts when using Shadows and Image...
See user's description.1 Open project2 Open scene "scene.ImageEffectWithShadowsGlitch" and press Play3 In Game view press left mouse... Read more
Delete Empty Changeset option should be disabled for non-empty changesets
With a P4 project, save a changeset containing one or more files in the Outgoing changes. Right click on it and notice the Delete Em... Read more
Dynamic fonts are not properly generated on Snapdragon devices
Dynamic fonts are not properly generated on any Android device with a Qualcomm Snapdragon CPU. Tested device:LG Optimus Vu II (LG-F2... Read more
Delegate registered with RegisterLogCallback() is not fired after exitin...
RegisterLogCallback not fired after playmode changes If you register a log callback using the 'Application.RegisterLogCallback' API,... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [macOS] Editor crashes after entering Play mode with overlapping GameObjects with Cloth Component and Cloth Inter-Collision enabled
- Look Dev constantly regenerates the default Volume Profile when set to "None" instead of using the default one
- Look Dev errors are spammed when opening a new HDRP project when Look Dev was added to the layout in the previous project
- URP Scene Templates are not editable when first opened from the New Scene dialog
- Look Dev window flickers when resizing the window after docking it