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Using "Step into" to go through update function makes Unity unresponsive
To reproduce:1. Open attached project2. Attach debugger to Unity3. Set breakpoint on line 16 in NBS.cs (i++)4. Use "Step into" to st... Read more
simple WWW usage shows errors in console
-e: executing attached project throws several errors: count <= std::numeric_limits<UInt16>::max() count <= std::numeric_... Read more
NullReferenceException error when clicking on the "+" button
To reproduce:- Create a new project- Create a C#, Boo and Java Script- Rename all scripts to "1"- Go to Execution order and click th... Read more
Reverse input on Stealth when passed through lazers
Reproduced on Win 8.1, Unity 4.5.0a2; 1. open project "stealth.zip";2. build to Win Store Apps and deploy on Surface RT Win 8.1;3. i... Read more
"Couldn't find build target for AwesomeSupport" warning when creating sc...
"Couldn't find build target for AwesomeSupport" warning when user creates a C# or Boo script. As a user I am a bit confused about wh... Read more
Shadowgun animations are all broken and enemy avatars not shown
-e: Shadowgun animations are all broken and enemy avatars not seen on the map -repro:--set channel to Test (4.5.0a2)--start https://... Read more
Unity shader compiler process shouldn't be shown in debugging list
To reproduce:1. Create new project2. Create shader and script3. Open script in MD4. Open processes available to attach list5. Notice... Read more
Moving component up/down throws warnings about losing prefab connection
To reproduce:1. Create a cube2. Make a prefab from it3. Move up/down component on cube4. Notice losing prefab connection warning Wor... Read more
Scene view search string becomes empty if GO is selected
To reproduce:1. Create new project2. Type in something in scene view search field3. Select Main camera GO4. Notice that search strin... Read more
Double click on GO in scene view doesn't work as frame selected anymore
To reproduce:1. Create new project2. Double click Main Camera3. Notice that GO is selected, but not framed Edit > Frame selected ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor