Search Issue Tracker
Won't Fix
Votes
0
Found in
4.5.0a2
Issue ID
579534
Regression
Yes
Reverse input on Stealth when passed through lazers
Reproduced on Win 8.1, Unity 4.5.0a2;
1. open project "stealth.zip";
2. build to Win Store Apps and deploy on Surface RT Win 8.1;
3. in the game pass through the lasers (alarm sound initializes). Player movements become inverse. When pressing forward, player goes back. When pressing back, player goes forward. The same behavior with left and right.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
Add comment