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Deceit in the documentation on StaticOcclusionCulling.Compute
StaticOcclusionCulling.Compute method is asynchronous, but the documentation says the opposite: http://docs.unity3d.com/Documentatio... Read more
Lag causes Game Object not to reach MatchPosition
To reproduce:1) Open the attached project2) Load 'tutorial-done' scene3) Run project and press 'space' button, you will notice that ... Read more
[MaterialPropertyBlock] doesn't work with Particle Systems
To reproduce:1. Open 'updatedRepro.unitypackage"2. Open scene "ParticleRendererTest". It contains a cube and a particle system. Both... Read more
Exported Visual Studio project does not get updated properly
Steps to reproduce:1. Create a project which has a scene and a cube.2. Build it to a folder3. Create a script which spins the gameob... Read more
On Tegra 4 light intensity is clamped to 2.0 while allowed range in the ...
Reproduced on:Nvidia Shield with Android 4.2.1 Reproduced with:Unity Version 4.3.2f1 (0517a5ae8669) Read more
Right clicking Mono Behaviour component which has a missing script yield...
Right clicking Mono Behaviour component which has a missing script yields no resultSteps to reproduce:1. Create a project with one, ... Read more
Incorrect rotation drive mode X&YZ parse
To reproduce:1. Attach a configurable joint component to any game object2. Click on a "Rotation Drive Mode" setting to expand the dr... Read more
Collision doesn't change to trigger, when it is shifted durring a collis...
To reproduce:1. Open the attached project2. Run the 'ColliderTest' scene3. When the 'Player' object collides with the 'Ground' objec... Read more
PostProcessScene called twice during a build
PostProcessScene called twice during a build To reproduce:1. Open attached project2. Open bugdemo scene3. Enter play mode. You get o... Read more
All about bugs
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