Search Issue Tracker
Fixed in 4.5.X
Votes
0
Found in
4.3.1f1
Issue ID
580221
Regression
No
Exported Visual Studio project does not get updated properly
Steps to reproduce:
1. Create a project which has a scene and a cube.
2. Build it to a folder
3. Create a script which spins the gameobject at the speed of a public float field.
4. Attach it to the Cube in the scene
5. Build and run the app by exporting it to the same project location.
6. Errors will be logged:
A script behaviour has a different serialization layout when loading. (Read 52 bytes but expected 56 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Fixing Message Loss in UMPE During Domain Reload
- The Editor freezes when ScheduleReadOnly of IJobParallelForTransform with dependency is used
- Text is truncated in the Inspector when the display scale is set to 150%
- CancellationTokenSource(<timeout>) has incorrect cancellation status when used in WebGL Player
- VFX property value names are cut off when properties with 'Arc' are viewed in the VFX Blackboard
Add comment