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Profiler won't work with Windows 64bit application
When building a Windows 64bit application, the profiler will never connect to the executable. This only works when building a 32bit ... Read more
Unity crashes after editing a script attached to an object and quitting ...
To reproduce:1. Open the project2. Open Vuforia-4-CylinderTargets scene3. Select a game object (i.e ARCamera)4. Open any script atta... Read more
Some offmeshlinks are not "bound" to the navmesh
To reproduce:1. Open project OffMeshLinks2. Open scene Testscene3. Check Offmeshlinks > Link14. Start transform of offmeshlink is... Read more
Shaders passes change order randomly for instantiated
Shaders passes change order randomly for instantiated material To Reproduce:1. Open the attached project & scene.2. Enter and ex... Read more
Can not disable p4 version control in a project when connection to a p4 ...
Can not disable p4 version control in a project when connection to a p4 server is down. All inspectors are disabled. Read more
While building another copy of the player is made
To Reproduce:1. Open PostProcessIcon project2. Build for OS X platform3. Check destination folder. A copy of the player is made duri... Read more
PostprocessBuildPlayer script will return "Unsupported build target"
To reproduce:1. Open PostProcess project2. Set architecture to Universal or x86_643. Build4. Look at generated platform.txt file in ... Read more
64bit build has no icon in launcher
-e: when building 64 bit build the assigned icon is not shown in the launcher. 32bit build has it.tested on Ubuntu 13.04 -repro:--op... Read more
CacheServer bogus data always written to Editor Console file
Log files always generate CacheServerIntegrate parts.To reproduce:1. Open any Editor.log file.2. Search for CacheServerIntegrate.Thi... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class
- Different text alignment in the column header in Entities "System" window
- Objects with Universal Render Pipeline/Particles/Lit shader are always lit up when changing their Rendering Layer Mask