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[PrePassDeferred|Clear] Two cameras with deferred lighting cause fps cam...
To reproduce:1. Open project flashover2. Open scene Grease13. Enter play mode4. At first everything works fine, but after 20-30 seco... Read more
OnRenderImage breaks batching for shadow caster/collector
I found that using OnRenderImage with shadow will breaks shadow batching in Unity 4.2. I attach a post-processing script to camera. ... Read more
Custom cursor flickering in Firefox when interacting with other custom c...
-e: when you have custom cursors in Unity and someone else uses custom cursors too the unity cursors start flickering reproduces on ... Read more
[Forward] Custom vertex function is not used when rendering things into ...
Steps to reproduce:1. Download attached project "ssao.vertex.shader.forward.rendering.bug"2. Run the "test" scene.3. When rendering ... Read more
Crashed after switching to DX11 mode in Bootcamp demo project
Download and import the Bootcamp demo project from the Asset Store.Go to Player Settings and check the DirectX 11 mode.You will be n... Read more
hideFlag.DontSave crashes the editor
Could reproduce on version 4.3.0a5 (796335dfc9e5). To reproduce: - Open attached project- Select "Click Me" > "Produce a scene" i... Read more
Shadows from forward rendering path appear wrong on render texture
To reproduce:1. Open project "New Unity Project 4"2. Open scene "scene"3. Enter play mode4. On scene view, move the lower plane unde... Read more
CalculatePath() is a static function on NavMesh
CalculatePath() is a static function on NavMesh.Example in docs for NavMesh.CalculatePath() does not represent this -- code sample s... Read more
Nature/Terrain/Bumped Specular shader causes texture to have a weird bor...
To reproduce:1. Open "new unity project 5"2. Open scene "test"3. Notice how in scene view the grass circles are different (one with ... Read more
Invalid animation property value causes GUI to go unresponsive
Define invalid value for i.e. Rotation.x (really big number).Quartenion To Matrix conversion exception is thrown.GUI goes unresponsive. Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class
- Different text alignment in the column header in Entities "System" window
- Objects with Universal Render Pipeline/Particles/Lit shader are always lit up when changing their Rendering Layer Mask