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The Console Tab is spammed with "Shader wants normals" when using 3d text
To reproduce:1. Open project TestBugReport2. Open scene TimeText3. Double click "Text" in hierarchy to focus on it in scene view4. E... Read more
If you have static objects with a null material you get nullrefs when hi...
Regression - not reproduced in 4.2 and 4.3.0a1 1 Open bugdemo.unity2 Hit play Read more
Enum is named EditorSkin.Inspector and EditorSkin.Scene, and that it sho...
EditorGUIUtility.GetBuiltinSkin(EditorSkin.Inspector) The behavior in all previous versions of Unity (returning the currently active... Read more
Snap To Grid doesn't work with sprites
Steps to reproduce : - create a new project- create a cube- hold ctrl and move it around and notice that it behaves according to the... Read more
The tooltip for Mecanim animation events show up behind the Revert/Apply...
Steps to reproduce : - import the Adam character- select Adam@Idle and expand the Events- add a new event- drag it on the timeline u... Read more
Editor Freezes when Importing .unitypackages with AudioClip
Steps to reproduce : - create a new project- sort the assets by audio clips- click to search on the Asset Store from the Project bro... Read more
Shader doesn't work on WinRT with camera set to DepthTextureMode.Depth
Repro Steps:1. Make a camera use the depth texture mode:Camera.main.depthTextureMode = DepthTextureMode.Depth; 2. Use the custom sha... Read more
Errors when applying an Avatar Mask
Steps to reproduce : - import the project attached- create a new animation controller- create a new layer- create a new avatar mask ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
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- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class
- Different text alignment in the column header in Entities "System" window
- Objects with Universal Render Pipeline/Particles/Lit shader are always lit up when changing their Rendering Layer Mask