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OSX: zooming into web player content with FF is not working properly
-e: zooming into web player content with FF is not working properly -repro:--build web player from attached project and run in FF--u... Read more
[Blit] Graphics.Blit doesn't work as expected
Reproduced on 4.2 and 4.3See user's description, but not crashing when uncomment 2B part in EffectController.cs How to reproduce: 1.... Read more
Mass Place Trees option overrides the trees that are already added
- Paint some trees on a Terrain using the brush tool- Mass Add 10000 trees Expected: Trees are added at random among the trees that ... Read more
Sprite Editor window does not remember selection
Steps to reproduce : - import the project attached- click on any texture in the Project Browser- set it to Manual and press apply- o... Read more
Documentation C# example is not correct for AudioSource.SetScheduledEndTime
The example code at http://docs.unity3d.com/Documentation/ScriptReference/AudioSource.SetScheduledEndTime.html does not compile. It ... Read more
Cannot move the cursor to a specific position when renaming an Asset
Steps to reproduce : - create a new project- create a new folder- click rename and notice that you cannot place the cursor between t... Read more
Playmode tint not consistent in inspector
playmode tint is not consistent in the inspector.see attached screenshot. Read more
Setting Bypass Effects to false mutes audio
- Set Bypass Effects to true- Enter play mode- Set Bypass Effects to false- Audio muted Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class
- Different text alignment in the column header in Entities "System" window
- Objects with Universal Render Pipeline/Particles/Lit shader are always lit up when changing their Rendering Layer Mask