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OnCollision2DStay doesn't get called all the time
Steps to reproduce : - import the project attached- open the scene MainLevel01- press play- move around and notice that sometimes pr... Read more
Using Hashtable as a parameter of a method causes exception to be thrown
This case was related to another issue which was successfully fixed. Read more
Adding a trigger paramter to the animator changes existing transition co...
To reproduce:1. Open project "Trigger bug"2. Open animation controller abenew3. Inspect the transition from "Movement" to "Idle" (th... Read more
Editor hangs when deleting a sub state machine
Steps to reproduce : - import the project attached- open the Animator Controller- delete the the sub state machines and Unity will hang Read more
AngryBots demo broken when downloading project from Asset Store
AngryBots demo broken when downloading project from Asset Store. Could also reproduce with the latest 4.3 beta 2. To reproduce:- Cre... Read more
[Batching] Batching stats discrepancy in Profiler
TL;DR: to repro, run the attached project on a standalone platform, a mobile device, and in the editor player and record the draw ca... Read more
Errors returned or Editor crash when AddComponent is called in Awake()
Steps to reproduce : - import the project attached- open the Crasheditor scene- press play- select the CrashEditor object in the Hie... Read more
MeshSkinning.Prepare is slow when toggling renderers and GPU skinning is...
Steps to reproduce : - import the project attached- open the scene bugdemo- press play and notice the lag when switching body parts-... Read more
Unity crashes when switching to DX11 when profiler is open
To reproduce:1. Open project DX11skinperf2. Go to player settings and enable Direct3D 113. Unity crashes Note: if you were to close ... Read more
Editor crashed when debugging reached the breakpoint
Steps to reproduce : - import the project attached- open the script GeochemistTutorialController.cs- set a breakpoint at the line 31... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class
- Different text alignment in the column header in Entities "System" window
- Objects with Universal Render Pipeline/Particles/Lit shader are always lit up when changing their Rendering Layer Mask