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[HDRP] Hidden area light shape blocks other light types mode and shadow ...
Steps to reproduce: - Set a light type to "Area". - Set the shape to "Disk" or "Tube" - Set the light type to something else than "A... Read more
[HDRP] "Generated inconsistent result for asset" warnings appeared on op...
"Generated inconsistent result for asset" warnings appeared on opening HDRP Template Steps to Repro: 1. Create a new Project in HD... Read more
[HDRP][DXR] Misleading Error is thrown in the Inspector when trying to e...
How to reproduce: 1. Create a new HDRP Template project 2. Select the RenderPipeline Asset 3. Enable the "Realtime Raytracing (Previ... Read more
[HDRP] UnassignedReferenceException thrown when Material set to None und...
On assigning Material to None under Decal Projector component in the Inspector causes the editor to throw UnassignedReferenceExcepti... Read more
[HDRP] Texture with Height Map has artifacts when converting the Materia...
How to reproduce: 1. Open "Testing Shader.zip" project and Scenes/SampleScene scene 2. In the Project window, select Bug/MainHullAnd... Read more
[HDRP]Console error and freeze/crash when setting Maximum Shadows to 0
How to reproduce: 1. Create a new project with HDRP template 2. In Project window -> Settings -> click on "HDRP Medium Quality" 3. I... Read more
[HDRP] Light Layers change the render result of a specific Custom Pass i...
How to reproduce: 1. Open the attached project named "Case_1292470" 2. Open the CustomPass Scene 3. Observe the Game view. The windo... Read more
[HDRP] Enabled Terrain causes HDRenderPipeline.TryCull() to spike up on ...
Steps to reproduce: 1. Open attached project 2. Make sure terrain is disabled 3. Open SampleScene and enable Deep Profiling 4, Enter... Read more
[HDRP] Error switching light from directional to tube area
Steps to reproduce: - Set a light type to "Area" and shape to "Tube" - Change the type to "Directional" - Change back to "Area" Exp... Read more
[HDRP] DRS Crash when using hardware mode on DX12
Repro steps : - Open attached project - Open SampleScene - Make sure that you are using DX12 and that the current HDRP asset DRS mo... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Changing the Visual Element size moves it when two visual elements are close to each other
- Open Reference for Default Style Sheet asset redirects to missing page
- Undoing changes to Default Style Sheet does not show change until editor refresh
- TextMeshPro Caret has an active raycast when TMP_InputField is non-interactable
- Shadows do not smoothly fade in when transitioning between real-time shadows and baked distance shadows