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Platform Dependent Compilation does not have description for UNITY_WINRT...
Page http://docs.unity3d.com/Documentation/Manual/PlatformDependentCompilation.html is missing description for UNITY_WINRT platform ... Read more
Serializable value forced to be non-null
To reproduce:1. Open the attached project2. Click on _Prefab/PrefabCard in the Project pane3. Notice that a variable "Callback Playe... Read more
Serialisation errors after importing a project from an older Unity version
To reproduce:1. Download PC project folders: http://www.west-racing.com/mega1bugproj.rar2. Extract the folder3. Open it with Unity i... Read more
[WP8] Splashscreen blinks once while loading
Steps to reproduce:1. Build and run any project to Windows Phone 8 device2. Notice how spashscreen blinks once. Results may vary wit... Read more
GUI input issue when using non english keyboard layouts
To reproduce:1. Change the keyboard layout to Czech2. Run the builded project from the attached folder (it contains projects builded... Read more
GenericMenu.ShowAsContext throws NullReferenceException
Steps to reproduce : - import the project attached- go to Custom>Open Generic Menu and notice the exception in the console Read more
Crashing when running project with the MonoDevelop debugger active
To reproduce:1. Open the attached project2. Open __Bartok_Scene_03. Open the script Bartok in MonoDevelop4. Place a breakpoint seemi... Read more
Sprites cannot be created from square textures in advanced texture mode
To reproduce:1. Open the attached project2. In the Project view, select the 'musicalNote_512x512' texture3. In the Inspector, change... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class
- Different text alignment in the column header in Entities "System" window
- Objects with Universal Render Pipeline/Particles/Lit shader are always lit up when changing their Rendering Layer Mask