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MonoDevelop will not close if the program is minimized or running in the...
Steps to reproduce : - open Mono Develop on OSX- minimize the window- try to quit MD from the dock icon and notice that it doesn't c... Read more
5.x webplayer content needs to not be built/flagged as 3.x content
-e: content built with 5.x is currently done as 3.x/4.x content which make the webplayer stumble when you try to run 5.x content on ... Read more
ArgumentException when selecting two materials
Steps to reproduce : - create a new project- create two materials- select both materials and notice the error in the console Argumen... Read more
Selected assets in the Inspector not highlighted in Project Browser anymore
- Open the test scene in the attached project- Select the Main Camera- In the Mesh Renderer component click on the New Material in t... Read more
Master configuration will show Development Build if project was exported...
Master configuration will show Development Build if project was exported with Development Build checked Steps to reproduce:1. Open a... Read more
NullReferenceException when switching FBXImport tabs
To reproduce:1. Open attached project2. Select "buck1" in the project3. Open the rig tab4. Switch the animation type to legacy and h... Read more
In a ScriptableWizard window, text in public fields extends over edges
To reproduce:1. Open the attached project (it contains a scriptable window example script)2. Click "GameObject -> Create Light Wi... Read more
UnityEngine.UI.Text will leak memory if the text property is set more th...
To reproduce:1. Open the attached project2. Open the test scene (it contains a uGUI text element)3. Run the scene4. In the profiler,... Read more
Crash when dragging a prefab in the scene
Steps to reproduce : - import the project attached- open the scene- search for the NestedPrefab prefab- drag the prefab a few times ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS