Search Issue Tracker
Compiling all shader variants needs a Cancel option
- Select a material that uses the new Universal shader- Select Edit...- Click the "Show code" button for All variants On my computer... Read more
ReflectionProbes UI: near and far options in Inspector are cut off by th...
See attached screenshot Read more
Can't tab to prefab instance Select - Revert - Apply buttons
- Select a prefab instance in the Hierarchy tab- Click on the object's name field in the Inspector- Press Tab a number of times. Not... Read more
Creating materials from string will dirty the scene even if HideFlags ar...
1. Open the attached project2. Open a custom editor by clicking "Custom -> Open"3. Click on the buttons to create materials4. Not... Read more
Switching Terrain template material to Diffuse can make it look black
Switching Terrain template material to Diffuse can make it look black. Read more
In layout events, custom property drawer is called for property of array...
To reproduce:1. Open the bug scene.2. Select the GameObject object and look at the console output. Observe that the CustomDrawer's O... Read more
Sprite Renderer component does not always display an error message if a ...
Sprite Renderer component does not display an error message if a material with a shader containing multiple passes, some of which ar... Read more
Image stops rendering when editing the fillAmount on a uGUI image via sc...
Reproduction Steps:1. Open the attached project and go to Scene.unity2. Set up the editor so both the Game view and Scene view are v... Read more
Texture2D.LoadImage() mixes up color channels when loading
To reproduce: 1) Download and open project2) Open scene "VizualisationScene"3) Enter Play mode4) Press "Load 24 bit png as DXT" and ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS