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Error when deleting a parameter while playing the Blend Tree
Steps to reproduce : - import the Mecanim example project from the Asset Store- create a new Animation Controller- create a blend tr... Read more
Blend Tree Parameters warnings after adding two Float followed by other ...
Steps to reproduce : - import the Mecanim project from the Asset Store- create a new Animation Controller- create a new Blend Tree a... Read more
Activation window appears without styling on windows
Activation window appears without styling on windows (sometimes)This has been observed several times, but cannot always be reproduce... Read more
Undo does not work when Frame Debug is enabled
Undo does not work when Frame Debug is enabled To reproduce:- Create a new project- Open Frame Debug window and Game View- Make sure... Read more
Drawcall names and numbers clash
Drawcall names and numbers clash - please see attached screen shot for details. To reproduce:- Open attached project and launch scen... Read more
RenderTarget dropdown menu is grayed out
RenderTarget dropwdown menu is grayed out - please see attached screens shot for details: To reproduce:- Open attached project and l... Read more
The new transition to self loops differently than two identical animations
Steps to repro:1. Open the attached project and a scene "test1"2. Press Play3. Observe, that the Adam_newloop object runs faster usi... Read more
Multi editing broken with Hierarchy search results objects
Steps to reproduce : - import the project attached- open the "Test" scene- do a search in the Hierarchy for "Cube"- select a cube th... Read more
Reflection Probes demo crashes with RenderTexture assert
Open the demo scene in the attached project (the Reflection Probes demo for GDC). Select the airplane model fuselage and expand some... Read more
Awake methods of generic class children are not called
Steps to reproduce:1. Create a generic class which is derived from MonoBehaviour2. Create a class which is derived from previously c... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS