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3
votes
By Design

Unable to update to meshcollider with skinnedmeshrenderer and BlendShapes.

Physics

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Nov 30, 2013

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Version/s: 4.3.1f1

To reproduce:1. Open testPlugin project2. Open testBlendShapes scene3. Press play4. Move around sliders Expected result: Mesh collid... Read more

3
votes
Fixed

Undocumented function in the docs

Docs - Scripting Reference

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Nov 30, 2013

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Version/s: 4.3.1f1

Steps to reproduce : - open the link http://docs.unity3d.com/Documentation/ScriptReference/Mesh.UploadMeshData.html and notice that ... Read more

0
votes
Fixed

Only one of several shadows are rendered when Culling mask is used in Fo...

Shadows/Lights

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Nov 30, 2013

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Version/s: 4.3

When several shadow casting lights have "non-overlapping" Culling masks - only one light casts shadow in Forward rendering path.Shad... Read more

0
votes
Won't Fix

Cannot load System.Runtime.TargetedPatchingOptOutAttribute type

Mono

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Nov 30, 2013

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Version/s: 4.3.0f4

To reproduce:1) Open attached project2) Then notice the errors in console: TypeLoadException: Could not load type 'System.Runtime.Ta... Read more

0
votes
Fixed

Clicking on a font resource causes Unity to crash

Assets Management

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Nov 29, 2013

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Version/s: 4.3.0f4

To reproduce:1. Import the free Unity Gui from the Asset store or open the attached project2. Click on a font resource icon in the p... Read more

0
votes
Fixed

Sprites with Mip Maps enabled do not get packed

2D

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Nov 29, 2013

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Version/s: 4.3.1f1

To reproduce:1. Open attached project2. Use Sprite Packer to pack the sprites found within Expected result: They get packedActual re... Read more

0
votes
Won't Fix

Variables are reset when mecanim object is enabled repeatedly

Animation

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Nov 29, 2013

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Version/s: 4.3.0f4

To reproduce:1) Open the project that I have attached2) Run 'Repro' scene4) Run the scene5) Notice that animator parameters were cha... Read more

0
votes
Fixed

Animator.GetBoneTransform() causes crash when there is no avatar

Animation

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Nov 29, 2013

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Version/s: 4.3.0f4

To reproduce:1. Create a new script and add:void Start() {Animator animator = GetComponent<Animator>();animator.GetBoneTransfo... Read more

0
votes
Fixed

Editor Crashes when deleting a GameObject

Assets Management

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Nov 29, 2013

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Version/s: 4.3.0f4

To reproduce:1. Open attached project2. Open scene "crash"3. Select Tree_Mini and try to delete it - Unity crashes Note: the user me... Read more

0
votes
Fixed

The editor silently fails when a serialized field is type-mismatched

Inspector Framework

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Nov 29, 2013

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Version/s: 4.3.0f4

To reproduce: BUGGY SCENARIO:1. create new game objects ObjA and ObjB2. make the following component, TestScript.cs:using UnityEngin... Read more

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