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Fixed in 4.5.X
Votes
0
Found in
4.3.0f4
Issue ID
578477
Regression
No
Animator.GetBoneTransform() causes crash when there is no avatar
To reproduce:
1. Create a new script and add:
void Start() {
Animator animator = GetComponent<Animator>();
animator.GetBoneTransform(HumanBodyBones.Jaw);
}
2. Create an empty gameobject and attach an animator component to it
3. Attach the script to the gameobject and enter play mode - unity crashes
This should throw an error, but not crash
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