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0
votes
Fixed

Screen.GetResolution is either a duplicate of Screen.resolutions or not ...

Scripting

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Dec 03, 2013

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Version/s: 4.5.0a1

Steps to reproduce:1. Create a project which prints out Screen.GetResolution and Screen.resolutions2. Build it as standalone3. See t... Read more

0
votes
Fixed

When you slice up a sprite sheet, the resulting sprites are not in alpha...

2D

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Dec 03, 2013

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Version/s: 4.3.0f4

When you slice up a sprite sheet, the resulting sprites are not in alphabetical order. To reproduce:1. Open any project containing a... Read more

0
votes
Fixed

Importing Assets references "Legacy animation system" in RED and YELLOW ...

Docs - Manual

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Dec 02, 2013

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Version/s: 4.3.0f4

Steps to reproduce : - open the page http://docs.unity3d.com/Documentation/Manual/ImportingAssets.html- scroll down to "Meshes &... Read more

23
votes
Duplicate

When opening MonoDevelop, 2 instances of one script are opened

CodeEditors

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Dec 02, 2013

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Version/s: 4.3.1f1

To reproduce:1. Open attached project. It contains two scripts2. Open both of these scripts in monodevelop3. Try to open either of t... Read more

0
votes
Won't Fix

Camera.RenderToCubemap should have a proper error message in Unity free

Android

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Dec 02, 2013

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Version/s: 4.3.0f4

Camera.RenderToCubemap is a pro-only feature, however a proper error message is not displayed in the editor when it is used with Uni... Read more

0
votes
Won't Fix

UNITY_EDITOR_MAC is missing

Scripting

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Dec 02, 2013

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Version/s: 4.2.1f4

THe following define doesn't exist: UNITY_EDITOR_MAC There is a UNITY_EDITOR_WIN. Of course you can test for !UNITY_EDITOR_WIN, but ... Read more

0
votes
Fixed

Strange Occlusion Culling behaviour when camera clips through occluding ...

Graphics - General

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Dec 02, 2013

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Version/s: 4.3.1f1

Steps to reproduce : - import the project attached- open the scene- press play and notices that when the camera moves into an occlud... Read more

0
votes
Fixed

GUISkin.label.CalcHeight() returns inconsistent values

IMGUI

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Dec 02, 2013

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Version/s: 4.3.1f1

To reproduce:1. Open attached project2. Open scene "CalcHeightWrong". It contains a 1st person controller and a cube trigger collide... Read more

8
votes
Fixed

Children with collider2d do not inherit rotation correctly from a parent...

Physics2D

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Dec 02, 2013

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Version/s: 4.3.0f4

To reproduce:1. Create an empty gameobject and attach a rigidbody2d to it2. Create another empty gameobject and attach a polygon col... Read more

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